
Unable to find my notebook in the darkness of the cinema room -I may have even left it at home-, I grabbed the first paper thingy I found in my bag to take some notes. It had an uncomfortable shape to write on, it was the box of a promo cup, but, I had to make do with what I had. The 2 euro 3D glasses where not shaped for my nose and were quite annoying, but that was least annoying thing, to tell you the truth. There was something else pestering me, giving me the chills, even. It was the actors' mouths.
Mouth is the cave where words come out from; the white pearls of a smile, when we surrender to somebody's charm; breathe in, breathe out, it's the only way you can survive. A human mouth is of uttermost importance, it has to show emotion, character, determination. A human mouth, that is. But what about when the mouths moving on the screen are not human? What if they belong to performance captured/computer animated characters? I guess we have a problem, then, as I mentioned already.
The whole bunch of characters in Tintin has terribly fake-looking mouths, but still somehow real: small, identical to one another, porcelain teeth, sometimes so shiny that they are taken for golden ones. Add to that lips of unnatural over-elasticity and weird angles when wide open: they open too much, to reveal both the upper and the lower teeth, like when Britney fakes a smile. Mouth is all about the effortless, the inner impulse that cannot be held back; the characters' mouth is all about strained movement, whether this is distress or happiness. What was I saying? Oh, yea, Tintin's mouth, Captain Haddock's mouth and These mouths were seriously torturing me, keeping me away from the action at times -because details do matter- and distracting my adventurous 3D vision. Only towards the end I remembered why.





